AI Insights · Timothy · July 2021
Top 5 Golf Games Performance on Unified Platform in Russia for Q2 2021
Explore the performance trends of the top 5 golf game apps in Russia for Q2 2021, including downloads, revenue, and active users.
In the second quarter of 2021, the top 5 golf game apps on a unified platform in Russia showed varied performance in terms of weekly downloads, revenue, and active users. Here’s a closer look at the performance of these popular games, according to data from Sensor Tower.
Golf Clash - Golfing Simulator from Electronic Arts saw weekly revenue fluctuating between $6K and $10K, peaking at $10.2K in the week of May 24. Weekly downloads experienced a downward trend, starting at 1.5K at the end of March and dropping to around 0.6K by mid-June, with a slight uptick to 0.8K by the end of June. Active users decreased from 3.4K to 1.5K over the quarter.
Golf Rival - Multiplayer Game by Zynga Inc. showed consistent weekly revenue, ranging from $3K to nearly $4.8K, with notable peaks of $4.8K in early May and mid-June. Downloads varied significantly, peaking at 3.2K in mid-April and ending the quarter at 2.2K. Active users remained robust, ranging from 15.9K to 26.1K, with the highest activity in early April and a resurgence to 22.5K by the end of June.
Golf King - World Tour from Rising Wings, Inc. maintained steady weekly revenue around $1.2K to $1.5K throughout the quarter. Downloads started strong at 6.6K at the end of March and gradually declined to around 3K by the end of June. Active users saw a decline from 29.1K to approximately 20K by the end of the quarter.
Golf Battle by Miniclip.com experienced weekly revenue ranging from $300 to $900, with the highest revenue of $945 in early May. Downloads saw a peak of 9.6K in mid-April, but later fell to around 2.7K by the end of June. Active users were consistently high, peaking at nearly 96K in late April before settling around 78K to 84K towards the end of the quarter.
Finally, Mini Golf King - Multiplayer from Rising Wings, Inc. had weekly revenue fluctuating between $300 and $540. Downloads were low initially, with a significant spike to 4.8K towards the end of June. Active users showed a similar trend, starting at 4.8K and peaking at 7.2K by the end of the quarter.
For more detailed insights, visit Sensor Tower.